Lost In Shadow E3 Preview
Reviewed by Didi Cardoso
Review Date Platform Genre Rating Production
2010-06-18 Wii Action/Platform E (Everyone) Hudson Entertainment, Inc.

Lost in Shadow was the first game I played at E3, and I'm glad I got to try it out when I did, since the demo station was always seemed crowded after that whenever I passed by.

The story revolves around a boy, or rather, his shadow, who searches for his missing body to hopefully be reunited and become one again.

Most of the gameplay is your traditional side-scrolling platform adventure, but at the same time, it's pretty different. I admit it took me a while to get used to where to look… let me explain.

Normally, we are used to looking at the foreground to see our character and judge the distance of a jump, or how far to run, or where the location of an object is. I Lost in Shadow, the gameplay happens in the background, on the shadows cast by objects and surfaces. Since you are bound to the shadows, you have no way to explore the actual world. It's tricky to navigate the world at first, since our brain is so used to just look at the closer objects that we see in the foreground instead of what goes on behind it.

For each stage, there are three hidden collectible items. We must pick up all three of them in order to open the gate that leads to the next area. Hints will be placed around the initial stages, which are represented as "memories" of the boy, and they will teach you the basics of the game, like how to interact with certain items, how to use your sword, how to manipulate light and shadow in order to progress. Memories will make your shadow more powerful, and it will even gain weight (every little bit adds up, up to 20 grams), and you can also collect them from defeating enemies.

There is also a 3D component which is applied to when you cross a portal and become part of the physical world for a short while, temporary altering the style of gameplay.

I navigated my shadow through an outdoor area and an indoor area. The bright and somewhat hazy outdoors look clashed with the dull and dark aspect of the tower, which was by far more dangerous. There was a chase with a mass of shadows that had arms and legs reaching out for me, as I ran and jumped through the platforms, hitting certain items to cause flashes of light to slow it down, jumped over moving saws, climbed on wind vents and slashed at other shadowy foes. I have to say I quite liked it!

A unique blend of puzzle and platforms, Lost in Shadow is headed for the Wii later this summer.